A B C D E F G H I L M N O P Q R S T U V W

A

AA_BLUR - Static variable in class com.sygem.jazz3d3.World
Field representing Blur mode anti-aliasing.
AA_SUPERSAMPLING - Static variable in class com.sygem.jazz3d3.World
Field representing Super-sampling anti-aliasing.
ADD - Static variable in class com.sygem.jazz3d3.RenderMultiTextured
Additive multi-texturing - places one texture above another, using the texture's transparency.
addChild(Object3d, double, double, double) - Method in class com.sygem.jazz3d3.Object3d
Add a child object to this object.
addConsumer(ImageConsumer) - Method in class com.sygem.jazz3d3.World
 
addFilter(Filter) - Method in class com.sygem.visimagik.Visimagik
Assigns a filter to be run on a source image.
addLight(Light) - Method in class com.sygem.jazz3d3.World
Adds a single light to the world.
addObject(Object3d) - Method in class com.sygem.jazz3d3.World
This links an Object3d with the world.
addQuad(Quad) - Method in class com.sygem.jazz3d3.Object3d
Add a quad to this object.
addTextureLayer(Texture) - Method in class com.sygem.jazz3d3.Texture
Add another texture on top of this one.
addTriangle(Triangle) - Method in class com.sygem.jazz3d3.Object3d
Add a triangle to this object.
addVertex(int, float, float, float) - Method in class com.sygem.jazz3d3.Object3d
Add a vertex to the object.
applyFaceChanges() - Method in class com.sygem.jazz3d3.Object3d
Forces Jazz3D to recalculate the vertex colours of an object.

B

b - Variable in class com.sygem.jazz3d3.Shape
 

C

Camera3d - class com.sygem.jazz3d3.Camera3d.
A viewpoint into the world.
Camera3d() - Constructor for class com.sygem.jazz3d3.Camera3d
Default constructor.
cleanUp() - Method in class com.sygem.jazz3d3.Object3d
Shrinks the vertex and face containers to their minimum size.
cloneRenderer() - Method in class com.sygem.jazz3d3.Render
Clones the current renderer.
cloneRenderer() - Method in class com.sygem.jazz3d3.RenderMultiTextured
Returns a copy of the current renderer.
cloneRenderer() - Method in class com.sygem.jazz3d3.RenderOutline
Returns a copy of the current renderer.
cloneRenderer() - Method in class com.sygem.jazz3d3.RenderSolid
Returns a copy of the current renderer.
cloneRenderer() - Method in class com.sygem.jazz3d3.RenderTextured
Returns a copy of the current renderer.
cloneRenderer() - Method in class com.sygem.jazz3d3.RenderTexturedHQ
Returns a copy of the current renderer.
cloneRenderer() - Method in class com.sygem.jazz3d3.RenderTransparent
Returns a copy of the current renderer.
com.sygem.jazz3d3 - package com.sygem.jazz3d3
The com.sygem.jazz3d3 package provides all the classes necessary to implement the 3D functionality of Jazz3D.
com.sygem.visimagik - package com.sygem.visimagik
The com.sygem.visimagik package provides texture processing facilities for Jazz3D, or other applications.
culled(Shape) - Method in class com.sygem.jazz3d3.Object3d
 
cx - Variable in class com.sygem.jazz3d3.Vertex
 
cy - Variable in class com.sygem.jazz3d3.Vertex
 
cz - Variable in class com.sygem.jazz3d3.Vertex
 

D

Decompressor - class com.sygem.jazz3d3.Decompressor.
General purpose abstract class representing a decompressor.
Decompressor() - Constructor for class com.sygem.jazz3d3.Decompressor
 
deleteAllObjects() - Method in class com.sygem.jazz3d3.World
As the name suggests - it deletes all the objects currently added to the world.
deleteObject(int) - Method in class com.sygem.jazz3d3.World
Deletes a single object from the world.
deleteObject(String) - Method in class com.sygem.jazz3d3.World
Deletes a single object from the world.
destroy() - Method in class com.sygem.jazz3d3.World
Cleans up all resources associated with the World.
dispose() - Method in class com.sygem.jazz3d3.Texture
 
double_sided - Variable in class com.sygem.jazz3d3.Vertex
 
drawImage() - Method in class com.sygem.jazz3d3.World
Places the internal image buffer on the actual canvas.

E

enableTransparentObjects() - Method in class com.sygem.jazz3d3.World
Enables transparent object rendering.
execute(int[]) - Method in class com.sygem.visimagik.FilterEmboss
Perform the image processing.
execute(int[]) - Method in class com.sygem.visimagik.FilterFader
Perform the image processing.
execute(int[]) - Method in class com.sygem.visimagik.FilterGlass
Perform the image processing.
execute(int[]) - Method in class com.sygem.visimagik.FilterGpen
Perform the image processing.
execute(int[]) - Method in class com.sygem.visimagik.FilterGreyscale
Perform the image processing.
execute(int[]) - Method in class com.sygem.visimagik.FilterMask
Perform the image processing.
execute(int[]) - Method in class com.sygem.visimagik.FilterMotion
Perform the image processing.
execute(int[]) - Method in class com.sygem.visimagik.FilterNegative
Perform the image processing.
execute(int[]) - Method in class com.sygem.visimagik.FilterPastel
Perform the image processing.
execute(int[]) - Method in class com.sygem.visimagik.FilterPlasma
Perform the image processing.
execute(int[]) - Method in class com.sygem.visimagik.FilterThermo
Perform the image processing.
execute(int[]) - Method in class com.sygem.visimagik.FilterTint
Perform the image processing.
extractFirstEntry(InputStream) - Method in class com.sygem.jazz3d3.Decompressor
Extracts the first entry from a compressed input stream.

F

FLAT - Static variable in class com.sygem.jazz3d3.Render
Field used to set the rendering style to Lambertian shading.
Filter - class com.sygem.visimagik.Filter.
A super-class for all other filters.
Filter() - Constructor for class com.sygem.visimagik.Filter
Default constructor.
FilterEmboss - class com.sygem.visimagik.FilterEmboss.
Emboss filter.
FilterEmboss() - Constructor for class com.sygem.visimagik.FilterEmboss
Default constructor.
FilterFader - class com.sygem.visimagik.FilterFader.
Fades between one image and another.
FilterFader(int[], int, int, int) - Constructor for class com.sygem.visimagik.FilterFader
Constructor.
FilterGlass - class com.sygem.visimagik.FilterGlass.
Cool glass-effect filter.
FilterGlass() - Constructor for class com.sygem.visimagik.FilterGlass
Default constructor.
FilterGpen - class com.sygem.visimagik.FilterGpen.
Graphic pen filter.
FilterGpen() - Constructor for class com.sygem.visimagik.FilterGpen
Default constructor.
FilterGreyscale - class com.sygem.visimagik.FilterGreyscale.
Greyscale filter.
FilterGreyscale() - Constructor for class com.sygem.visimagik.FilterGreyscale
Default constructor.
FilterMask - class com.sygem.visimagik.FilterMask.
Mask filter.
FilterMask() - Constructor for class com.sygem.visimagik.FilterMask
Default constructor.
FilterMotion - class com.sygem.visimagik.FilterMotion.
Lovely motion-blur filter.
FilterMotion() - Constructor for class com.sygem.visimagik.FilterMotion
Default constructor.
FilterNegative - class com.sygem.visimagik.FilterNegative.
Negative filter.
FilterNegative() - Constructor for class com.sygem.visimagik.FilterNegative
Default constructor.
FilterPastel - class com.sygem.visimagik.FilterPastel.
Pastel painting filter.
FilterPastel() - Constructor for class com.sygem.visimagik.FilterPastel
Default constructor.
FilterPlasma - class com.sygem.visimagik.FilterPlasma.
Wavey plasma-thing filter.
FilterPlasma() - Constructor for class com.sygem.visimagik.FilterPlasma
Default constructor.
FilterThermo - class com.sygem.visimagik.FilterThermo.
Thermo-effect filter.
FilterThermo() - Constructor for class com.sygem.visimagik.FilterThermo
Default constructor.
FilterTint - class com.sygem.visimagik.FilterTint.
Image tinting filter.
FilterTint(int, int, int) - Constructor for class com.sygem.visimagik.FilterTint
Default constructor.
finishCanvas() - Method in class com.sygem.jazz3d3.World
Finalizes the display.
fogend - Static variable in class com.sygem.jazz3d3.World
 
fogstart - Static variable in class com.sygem.jazz3d3.World
 

G

GOURAUD - Static variable in class com.sygem.jazz3d3.Render
Field used to set the rendering style to Gouraud shading.
GenericResourceLoader - class com.sygem.jazz3d3.GenericResourceLoader.
Abstract class - used to specify methods for loading any type of resource, either locally, or over the Internet.
g - Variable in class com.sygem.jazz3d3.Shape
 
generateImage() - Method in class com.sygem.jazz3d3.World
Renders the world display to the internal buffers.
getAllParentObjects() - Method in class com.sygem.jazz3d3.World
Obtain an array containing all parent objects.
getCamera() - Method in class com.sygem.jazz3d3.World
Returns the currently active camera.
getCameraCollisionMode() - Method in class com.sygem.jazz3d3.World
Gets the Camera collision mode.
getCanvas() - Method in class com.sygem.jazz3d3.World
Returns the current graphics canvas.
getCenter() - Method in class com.sygem.jazz3d3.Object3d
Returns a vertex representing the center point of this object.
getChildObjects() - Method in class com.sygem.jazz3d3.Object3d
Gets an array full of all the child objects this object currently has.
getCollidable() - Method in class com.sygem.jazz3d3.Object3d
Find out if the object is collidable.
getColour() - Method in class com.sygem.jazz3d3.Light
 
getConsumer() - Method in class com.sygem.jazz3d3.World
 
getCulling() - Method in class com.sygem.jazz3d3.Object3d
Returns the status of the backface culling.
getDefaultTextureColor() - Static method in class com.sygem.jazz3d3.TextureLoader
 
getDoubleSided() - Method in class com.sygem.jazz3d3.Shape
Returns whether or not this face is double-sided.
getDrawingMode() - Method in class com.sygem.jazz3d3.Render
Gets the current drawing mode.
getFace(int) - Method in class com.sygem.jazz3d3.Object3d
Get a particular face from this object.
getFaceColour(int) - Method in class com.sygem.jazz3d3.Object3d
Returns the colour of the specified face.
getFaceId() - Static method in class com.sygem.jazz3d3.HitPoint
Gets the number of the face the ray collided with.
getFaceNormal() - Method in class com.sygem.jazz3d3.Shape
Returns the normal vector for this face.
getFileSize() - Method in class com.sygem.jazz3d3.Decompressor
Get the size of the first file in the compressed stream.
getFloatX() - Method in class com.sygem.jazz3d3.Vertex
 
getFloatY() - Method in class com.sygem.jazz3d3.Vertex
 
getFloatZ() - Method in class com.sygem.jazz3d3.Vertex
 
getFontResourceLoader() - Static method in class com.sygem.jazz3d3.World
Gets the resource loader being used for Fonts.
getHeight() - Method in class com.sygem.jazz3d3.Texture
Allows you to get the height of the texture.
getHiddenLineRemoval() - Method in class com.sygem.jazz3d3.RenderOutline
Query the current hidden-line removal state.
getID() - Method in class com.sygem.jazz3d3.Object3d
Get the numerical identifier of this object.
getImage() - Method in class com.sygem.jazz3d3.World
Enables VisiMagik to get a copy of the internal image buffer.
getImage() - Method in class com.sygem.visimagik.Visimagik
Gets a copy of the final image.
getImageResourceLoader() - Static method in class com.sygem.jazz3d3.World
Gets the resource loader being used for Images.
getIntensity() - Method in class com.sygem.jazz3d3.Light
 
getLight(int) - Method in class com.sygem.jazz3d3.World
Obtain a reference to a Light source.
getLights() - Method in class com.sygem.jazz3d3.World
 
getModelResourceLoader() - Static method in class com.sygem.jazz3d3.World
Gets the resource loader being used for Models.
getName() - Method in class com.sygem.jazz3d3.Object3d
Get the name identifier of this object.
getNormalVertex() - Static method in class com.sygem.jazz3d3.HitPoint
Gets a Vertex representing the normal of the collided face.
getNormalX() - Static method in class com.sygem.jazz3d3.HitPoint
Gets the X component of the face normal.
getNormalY() - Static method in class com.sygem.jazz3d3.HitPoint
Gets the Y component of the face normal.
getNormalZ() - Static method in class com.sygem.jazz3d3.HitPoint
Gets the Z component of the face normal.
getNumberOfFaces() - Method in class com.sygem.jazz3d3.Object3d
Get the number of faces in the object.
getNumberOfSubFaces() - Method in class com.sygem.jazz3d3.Object3d
Get the number of faces in the object (including sub-objects).
getNumberOfSubVertices() - Method in class com.sygem.jazz3d3.Object3d
Get the number of vertices in the object (including sub-objects).
getNumberOfVertices() - Method in class com.sygem.jazz3d3.Object3d
Get the number of vertices in the object.
getObject(int) - Method in class com.sygem.jazz3d3.World
Obtain a handle on any object.
getObject(String) - Method in class com.sygem.jazz3d3.World
Obtain a handle on any object.
getObjectId() - Static method in class com.sygem.jazz3d3.HitPoint
Gets the ID of the object the ray collided with.
getObjectName() - Static method in class com.sygem.jazz3d3.HitPoint
Gets the name of the object the ray collided with.
getOrientationMatrix() - Method in class com.sygem.jazz3d3.Object3d
 
getParentObject(int) - Method in class com.sygem.jazz3d3.World
Obtain a handle on a parent object.
getParentObject(String) - Method in class com.sygem.jazz3d3.World
Obtain a handle on an parent object.
getPenColourB() - Method in class com.sygem.jazz3d3.RenderOutline
Returns the Blue colour of the lines/particles
getPenColourG() - Method in class com.sygem.jazz3d3.RenderOutline
Returns the Green colour of the lines/particles
getPenColourR() - Method in class com.sygem.jazz3d3.RenderOutline
Returns the Red colour of the lines/particles
getPixel(int, int) - Method in class com.sygem.jazz3d3.Texture
 
getPosition() - Method in class com.sygem.jazz3d3.Camera3d
Get the position of the camera.
getRenderer() - Method in class com.sygem.jazz3d3.Object3d
Gets the current renderer being used with this object.
getRenderer() - Method in class com.sygem.jazz3d3.Shape
 
getRotationMatrix() - Method in class com.sygem.jazz3d3.Object3d
 
getShapeArray() - Method in class com.sygem.jazz3d3.Object3d
Gets an array full of all the faces this object currently has.
getT() - Static method in class com.sygem.jazz3d3.HitPoint
Returns the value of 't' at the collision point.
getTextureArray() - Method in class com.sygem.jazz3d3.Texture
Allows you to get the internal representation of the texture.
getTransparency() - Method in class com.sygem.jazz3d3.Shape
Get the transparency value of this face.
getTransparentColour() - Method in class com.sygem.jazz3d3.Texture
Get the transparent index of this texture.
getU(int, boolean) - Method in class com.sygem.jazz3d3.Shape
Get the U value of a particular vertex in this face
getU() - Method in class com.sygem.jazz3d3.Vertex
 
getUseVertexUVCoords() - Method in class com.sygem.jazz3d3.Object3d
Returns true if vertex UV coordinates are being used, false if not.
getV(int, boolean) - Method in class com.sygem.jazz3d3.Shape
Get the V value of a particular vertex in this face
getV() - Method in class com.sygem.jazz3d3.Vertex
 
getVersion() - Method in class com.sygem.jazz3d3.World
Returns a version-identifier String.
getVertex() - Static method in class com.sygem.jazz3d3.HitPoint
Gets the exact position of the last collision.
getVertex(int) - Method in class com.sygem.jazz3d3.Object3d
Get a particular vertex from this object.
getVertexArray() - Method in class com.sygem.jazz3d3.Object3d
Gets an array full of all the vertices this object currently has.
getVertexID(int) - Method in class com.sygem.jazz3d3.Shape
Returns a vertex ID from this face.
getVertexNormal() - Method in class com.sygem.jazz3d3.Vertex
Returns the normal vector for this vertex.
getVisible() - Method in class com.sygem.jazz3d3.Object3d
Returns the visibility of the object.
getWidth() - Method in class com.sygem.jazz3d3.Texture
Allows you to get the width of the texture.
getWorldVertex(int) - Method in class com.sygem.jazz3d3.Object3d
Get a particular vertex from this object, the coordinates of which will be in world-space.
getX() - Static method in class com.sygem.jazz3d3.HitPoint
Get the X position of the last collision.
getX() - Method in class com.sygem.jazz3d3.Vertex
Returns the X component of the vertex.
getXPosition() - Method in class com.sygem.jazz3d3.Camera3d
Get the x position of the camera.
getY() - Static method in class com.sygem.jazz3d3.HitPoint
Get the Y position of the last collision.
getY() - Method in class com.sygem.jazz3d3.Vertex
Returns the Y component of the vertex.
getYPosition() - Method in class com.sygem.jazz3d3.Camera3d
Get the y position of the camera.
getZ() - Static method in class com.sygem.jazz3d3.HitPoint
Get the Z position of the last collision.
getZ() - Method in class com.sygem.jazz3d3.Vertex
Returns the Z component of the vertex.
getZPosition() - Method in class com.sygem.jazz3d3.Camera3d
Get the z position of the camera.

H

HitPoint - class com.sygem.jazz3d3.HitPoint.
Utility class for Ray-based collision detection.

I

IMAGE - Static variable in class com.sygem.jazz3d3.Render
Field used to set the rendering style to vertex-image rendering.
ImageResourceLoader - class com.sygem.jazz3d3.ImageResourceLoader.
Resource Loader for images.
init(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float) - Method in class com.sygem.jazz3d3.Camera3d
 
init(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float) - Method in class com.sygem.jazz3d3.Matrix
 
init(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float) - Method in class com.sygem.jazz3d3.Object3d
 
isConsumer(ImageConsumer) - Method in class com.sygem.jazz3d3.World
 
isDomainRegistered() - Method in class com.sygem.jazz3d3.World
 
isDrawing() - Method in class com.sygem.jazz3d3.World
 
isOnDomain() - Method in class com.sygem.jazz3d3.World
 
isPerspectiveCorrect() - Method in class com.sygem.jazz3d3.RenderTextured
 
isSuspended() - Method in class com.sygem.jazz3d3.World
 

L

LARGE - Static variable in class com.sygem.jazz3d3.Texture
Field used to represent a 512x512 texture
LINE - Static variable in class com.sygem.jazz3d3.Render
Field used to set the rendering style to wireframe mode.
Light - class com.sygem.jazz3d3.Light.
A basic light type.
Light(double, double, double) - Constructor for class com.sygem.jazz3d3.Light
Default constructor.
Lightpoint - class com.sygem.jazz3d3.Lightpoint.
A more advanced light type.
Lightpoint(double, double, double) - Constructor for class com.sygem.jazz3d3.Lightpoint
Default constructor.
Lightspot - class com.sygem.jazz3d3.Lightspot.
The most advanced light type.
Lightspot(double, double, double) - Constructor for class com.sygem.jazz3d3.Lightspot
Default constructor.
loadImage(String) - Static method in class com.sygem.jazz3d3.TextureLoader
Loads an image for use as a background, or with the texture mappers.
loadImage(String, int) - Static method in class com.sygem.jazz3d3.TextureLoader
Loads an image for use as a background, or with the texture mappers.
loadImage(String, int, int) - Static method in class com.sygem.jazz3d3.TextureLoader
Loads an image for use as a background, or with the texture mappers.
loadImage(Image) - Static method in class com.sygem.jazz3d3.TextureLoader
Loads an image for use as a background, or with the texture mappers.
loadImage(Image, int) - Static method in class com.sygem.jazz3d3.TextureLoader
Loads an image for use as a background, or with the texture mappers.
loadImage(Image, int, int) - Static method in class com.sygem.jazz3d3.TextureLoader
Loads an image for use as a background, or with the texture mappers.
loadResource(String) - Method in class com.sygem.jazz3d3.GenericResourceLoader
This method loads a resource given the specified relative "file name".
loadResource(URL) - Method in class com.sygem.jazz3d3.ImageResourceLoader
Loads an image resource from a URL
loadResource(String) - Method in interface com.sygem.jazz3d3.ResourceLoader
This method loads a resource given the specified relative "file name".
loadResource(URL) - Method in interface com.sygem.jazz3d3.ResourceLoader
This method loads a resource whose location can be expressed by a URL.
loadResource(URL) - Method in class com.sygem.jazz3d3.URLConnectionResourceLoader
Loads a file resource from a URL

M

MEDIUM - Static variable in class com.sygem.jazz3d3.Texture
Field used to represent a 256x256 texture
MIX - Static variable in class com.sygem.jazz3d3.RenderMultiTextured
Mixed multi-texturing - mixes the 2 textures
Matrix - class com.sygem.jazz3d3.Matrix.
 
minimumSize() - Method in class com.sygem.jazz3d3.World
Sets the minimum size of the component
mixTextureLayer(Texture, double) - Method in class com.sygem.jazz3d3.Texture
Mix this texture together with another.

N

NOSHADE - Static variable in class com.sygem.jazz3d3.Render
Field used to set the rendering style to no shading.

O

Object3d - class com.sygem.jazz3d3.Object3d.
Contains all vertex and face information relating to a single object.
Object3d(double, double, double) - Constructor for class com.sygem.jazz3d3.Object3d
Default constructor.

P

PARTICLE - Static variable in class com.sygem.jazz3d3.Render
Field used to set the rendering style to particle rendering.
POLYGON_COLLISION - Static variable in class com.sygem.jazz3d3.World
Field used to set the Camera collision mode to be polygon accurate.
pick(Vertex, Vertex) - Method in class com.sygem.jazz3d3.Object3d
Casts a ray between 2 points in space, and tests to see if any of the faces in this object collide with it.
pick(Vertex, Vertex, int) - Method in class com.sygem.jazz3d3.World
Performs ray-polygon collision detection against a given object.
pickClosest(Vertex, Vertex) - Method in class com.sygem.jazz3d3.Object3d
Casts a ray between 2 points in space, and tests to see if any of the faces in this object collide with it.
pickClosest(Vertex, Vertex, int) - Method in class com.sygem.jazz3d3.World
Performs ray-polygon collision detection against a given object.
pickClosest(Vertex, Vertex) - Method in class com.sygem.jazz3d3.World
Performs ray-polygon collision detection against all objects.
pickClosest(int, int) - Method in class com.sygem.jazz3d3.World
Finds the closest polygon to a given point on screen.
pickFace(Vertex, Vertex, int) - Method in class com.sygem.jazz3d3.Object3d
Casts a ray between 2 points in space, and tests to see if a particular face in this object collide with it.
pointAt(Vertex) - Method in class com.sygem.jazz3d3.Camera3d
Point the camera somewhere.
pointAt(double, double, double) - Method in class com.sygem.jazz3d3.Camera3d
Point the camera somewhere.
pointAt(Object3d) - Method in class com.sygem.jazz3d3.Camera3d
Point the camera at an object.
pointAt(double, double, double) - Method in class com.sygem.jazz3d3.Light
Point the light source at a point.
pointAt(double, double, double) - Method in class com.sygem.jazz3d3.Lightspot
Point the light source at a point.
preferredSize() - Method in class com.sygem.jazz3d3.World
Sets the preferred size of the component
prep() - Method in class com.sygem.jazz3d3.World
This method must be called before you begin drawing the world.
prepForDisplay(boolean) - Method in class com.sygem.jazz3d3.Object3d
Finalizes any object creation activities (like bounding-box creation).
prepForHeadless(int, int) - Method in class com.sygem.jazz3d3.World
 
prepNewObjects() - Method in class com.sygem.jazz3d3.World
This method must be called after any new objects have been added to the world.
prepareCanvas() - Method in class com.sygem.jazz3d3.World
Clears the graphic display & z-buffer, ready for drawing on

Q

Quad - class com.sygem.jazz3d3.Quad.
Quad face class.
Quad(int, int, int, int, int, int, int) - Constructor for class com.sygem.jazz3d3.Quad
Creates a Quad.

R

RETURN_EMPTY_OBJECT - Static variable in class com.sygem.jazz3d3.World
Sets Jazz3D to return a blank object if an object is not found.
RETURN_NULL - Static variable in class com.sygem.jazz3d3.World
Sets Jazz3D to return NULL if an object is not found.
Render - class com.sygem.jazz3d3.Render.
The superclass of all rendering objects, this provides common functionality.
Render() - Constructor for class com.sygem.jazz3d3.Render
Default constructor
RenderMultiTextured - class com.sygem.jazz3d3.RenderMultiTextured.
Renderer that provides the ability to use 2 textures per face.
RenderMultiTextured() - Constructor for class com.sygem.jazz3d3.RenderMultiTextured
Default constructor
RenderOutline - class com.sygem.jazz3d3.RenderOutline.
Renderer that provides the ability to use wireframe, particle or image modes.
RenderOutline() - Constructor for class com.sygem.jazz3d3.RenderOutline
Default constructor
RenderSolid - class com.sygem.jazz3d3.RenderSolid.
Renderer that provides the ability to draw Solid objects.
RenderSolid() - Constructor for class com.sygem.jazz3d3.RenderSolid
Default constructor.
RenderTextured - class com.sygem.jazz3d3.RenderTextured.
Renderer that provides the ability to use texture-mapping.
RenderTextured() - Constructor for class com.sygem.jazz3d3.RenderTextured
Default constructor.
RenderTexturedHQ - class com.sygem.jazz3d3.RenderTexturedHQ.
Renderer that provides HighQuality texture-mapping.
RenderTexturedHQ() - Constructor for class com.sygem.jazz3d3.RenderTexturedHQ
Default constructor.
RenderTransparent - class com.sygem.jazz3d3.RenderTransparent.
Renderer that provides the ability to draw truly transparent objects (where each face is draw transparent)
RenderTransparent() - Constructor for class com.sygem.jazz3d3.RenderTransparent
Default constructor.
ResourceLoader - interface com.sygem.jazz3d3.ResourceLoader.
Interface class - used to specify methods for loading any type of resource, either locally, or over the Internet.
r - Variable in class com.sygem.jazz3d3.Shape
 
read(FileInputStream) - Method in class com.sygem.jazz3d3.Render
 
read(FileInputStream) - Method in class com.sygem.jazz3d3.RenderMultiTextured
 
read(FileInputStream) - Method in class com.sygem.jazz3d3.RenderOutline
 
read(FileInputStream) - Method in class com.sygem.jazz3d3.RenderSolid
 
read(FileInputStream) - Method in class com.sygem.jazz3d3.RenderTextured
 
read(FileInputStream) - Method in class com.sygem.jazz3d3.RenderTexturedHQ
 
read(FileInputStream) - Method in class com.sygem.jazz3d3.RenderTransparent
 
read(FileInputStream) - Method in class com.sygem.jazz3d3.Texture
 
recreateVertexNormals() - Method in class com.sygem.jazz3d3.Object3d
Force the recreation of all vertex normals.
redraw() - Method in class com.sygem.jazz3d3.World
Forces Jazz3D to redraw all objects, and display the result on the world canvas.
removeConsumer(ImageConsumer) - Method in class com.sygem.jazz3d3.World
 
removeFilter(int) - Method in class com.sygem.visimagik.Visimagik
Removes a filter.
removeMask() - Method in class com.sygem.visimagik.Filter
Force Visimagik to not use a mask any more for this filter.
requestTopDownLeftRightResend(ImageConsumer) - Method in class com.sygem.jazz3d3.World
 
reshape(int, int, int, int) - Method in class com.sygem.jazz3d3.World
Resizes the World component.
resume() - Method in class com.sygem.jazz3d3.World
Wakes Jazz3D up.
rotate(double, double, double) - Method in class com.sygem.jazz3d3.Light
Rotate the light source.
rotate(double, double, double, double, double, double) - Method in class com.sygem.jazz3d3.Light
Rotate the light source around another point.
rotate(double, double, double) - Method in class com.sygem.jazz3d3.Lightpoint
Rotate the light source.
rotate(double, double, double, double, double, double) - Method in class com.sygem.jazz3d3.Lightpoint
Rotate the light source around a given point.
rotate(double, double, double) - Method in class com.sygem.jazz3d3.Lightspot
Rotate the light around it's center point.
rotate(double, double, double, double, double, double) - Method in class com.sygem.jazz3d3.Lightspot
Rotate the light around a given point.
rotateLocal(double, double, double) - Method in class com.sygem.jazz3d3.Camera3d
Rotates the camera a given amount around the camera's own axis.
rotateLocal(double, double, double, double, double, double) - Method in class com.sygem.jazz3d3.Camera3d
Rotates the camera a given amount around a specified point, around the camera's own axis.
rotateLocal(double, double, double) - Method in class com.sygem.jazz3d3.Object3d
Rotates the object a given amount around the object's own axis.
rotateLocal(double, double, double, double, double, double) - Method in class com.sygem.jazz3d3.Object3d
Rotates the object a given amount around a specified point, around the object's own axis.
rotatePointAt(double, double, double) - Method in class com.sygem.jazz3d3.Camera3d
Rotate the pointAt vector to point the camera somewhere.
rotateWorld(double, double, double) - Method in class com.sygem.jazz3d3.Camera3d
Rotates the camera a given amount around the static world axis.
rotateWorld(double, double, double, double, double, double) - Method in class com.sygem.jazz3d3.Camera3d
Rotates the camera a given amount around a specified point, around the static world axis.
rotateWorld(double, double, double) - Method in class com.sygem.jazz3d3.Object3d
Rotates the object a given amount around the static world axis.
rotateWorld(double, double, double, double, double, double) - Method in class com.sygem.jazz3d3.Object3d
Rotates the object a given amount around a specified point, around the static world axis.
runAllFilters() - Method in class com.sygem.visimagik.Visimagik
Calls the execute() method of all registered filters.
runFilter(int) - Method in class com.sygem.visimagik.Visimagik
Calls the execute() method of one registered filter.

S

SIXTEEN - Static variable in class com.sygem.jazz3d3.RenderOutline
Set the rendered image size to 16x16
SIXTYFOUR - Static variable in class com.sygem.jazz3d3.RenderOutline
Set the rendered image size to 64x64
SMALL - Static variable in class com.sygem.jazz3d3.Texture
Field used to represent a 128x128 texture
SPHERE_COLLISION - Static variable in class com.sygem.jazz3d3.World
Field used to set the Camera collision mode to bounding spheres.
STRETCHED - Static variable in class com.sygem.visimagik.FilterFader
 
Shape - class com.sygem.jazz3d3.Shape.
Base face class.
Shape(int, int, int, int, int, int) - Constructor for class com.sygem.jazz3d3.Shape
Default constructor.
scaleObject(double, double, double) - Method in class com.sygem.jazz3d3.Object3d
Scales the object, relative to its current size.
screenx - Variable in class com.sygem.jazz3d3.Vertex
 
screeny - Variable in class com.sygem.jazz3d3.Vertex
 
set(Vertex) - Method in class com.sygem.jazz3d3.Vertex
Set the position of this vertex to be the same as another.
set(double, double, double) - Method in class com.sygem.jazz3d3.Vertex
Set the position of this vertex.
setAllTextures(int) - Method in class com.sygem.jazz3d3.Object3d
Sets the texture for all object faces.
setAmbientColour(int, int, int) - Method in class com.sygem.jazz3d3.Object3d
Sets the ambient colour of an object.
setAmbientColour(int, int, int) - Method in class com.sygem.jazz3d3.World
Sets the ambient colour of all objects to the specified colour.
setAmplitude(int, int) - Method in class com.sygem.visimagik.FilterPlasma
Sets the amplitude of the plasma.
setAngle(int) - Method in class com.sygem.jazz3d3.Lightspot
Set the angle of the light-cone.
setAntiAliasing(boolean) - Method in class com.sygem.jazz3d3.World
Enables Anti-Aliasing.
setAntiAliasingMode(int) - Method in class com.sygem.jazz3d3.World
Sets the mode used for Anti-Aliasing.
setBackground(String) - Method in class com.sygem.jazz3d3.World
Loads an image and sets it as the background for the world.
setBackground(Texture) - Method in class com.sygem.jazz3d3.World
Sets the background of the canvas to a loaded Texture.
setBackgroundColour(int, int, int) - Method in class com.sygem.jazz3d3.World
Sets the background colour of the world canvas.
setBackgroundColour(int, int, int) - Method in class com.sygem.visimagik.FilterPlasma
Sets the colour of the canvas behind the image being processed.
setBilinear(boolean) - Method in class com.sygem.jazz3d3.World
Enables Bilinear filtering.
setBoundingBoxes(boolean) - Method in class com.sygem.jazz3d3.World
Sets Jazz3D up to use bounding boxes for object culling.
setCamera(Camera3d) - Method in class com.sygem.jazz3d3.World
Sets the currently active camera.
setCameraCollisionMode(int) - Method in class com.sygem.jazz3d3.World
Sets the Camera collision mode.
setCameraRadius(double) - Method in class com.sygem.jazz3d3.World
Collision detection - sets the size of the camera.
setCollidable(boolean) - Method in class com.sygem.jazz3d3.Object3d
Toggles whether or not this object can be collided with.
setColour(int, int, int) - Method in class com.sygem.jazz3d3.Light
Sets the colour of the light.
setColour(int, int, int) - Method in class com.sygem.jazz3d3.Object3d
Sets the colour of the whole object.
setColour(int, int, int) - Method in class com.sygem.jazz3d3.Shape
Set the colour of this face.
setCulling(boolean) - Method in class com.sygem.jazz3d3.Object3d
Toggles the use of backface culling for this object.
setDefaultTextureColor(int) - Static method in class com.sygem.jazz3d3.TextureLoader
 
setDelay(int) - Method in class com.sygem.jazz3d3.World
Used to set the time Jazz3D waits between drawing each frame.
setDimension(Dimension) - Method in class com.sygem.visimagik.Visimagik
Sets up any internal buffers in all the filters.
setDomainRegCode(String) - Method in class com.sygem.jazz3d3.World
Attempts to register Jazz3D against the domain it is running on.
setDoubleSided(boolean) - Method in class com.sygem.jazz3d3.Shape
Set this face to be double-sided (culling not applied).
setDrawingMode(int) - Method in class com.sygem.jazz3d3.Render
Set the drawing mode to one of the fields defined above.
setEnvMapping(boolean) - Method in class com.sygem.jazz3d3.RenderSolid
Turn on/off environment mapping
setEnvMapping(boolean) - Method in class com.sygem.jazz3d3.RenderTexturedHQ
Turn on/off environment mapping
setEnvironmentMap(Texture) - Method in class com.sygem.jazz3d3.RenderSolid
Load a texture for use with environment mapping.
setEnvironmentMap(int) - Method in class com.sygem.jazz3d3.RenderSolid
Set the texture to use for environment mapping
setEnvironmentMap(Texture) - Method in class com.sygem.jazz3d3.RenderTexturedHQ
Load a texture for use with environment mapping.
setEnvironmentMap(int) - Method in class com.sygem.jazz3d3.RenderTexturedHQ
Set the texture to use for environment mapping
setFaceColour(int, int, int, int) - Method in class com.sygem.jazz3d3.Object3d
Set the colour of an individual face.
setFaceColourQuick(int, int, int, int) - Method in class com.sygem.jazz3d3.Object3d
Set the colour of an individual face.
setFaceNormal(Vertex) - Method in class com.sygem.jazz3d3.Shape
Set the normal vector for this face.
setFadeValue(int) - Static method in class com.sygem.visimagik.FilterFader
Set the amount to fade in the new image.
setFalloff(int) - Method in class com.sygem.jazz3d3.Lightspot
Set the distance from the light at which the intensity reaches zero.
setFog(boolean) - Method in class com.sygem.jazz3d3.World
Turns the fog on or off.
setFogColour(int, int, int) - Method in class com.sygem.jazz3d3.World
Set the colour of the fog.
setFogEnd(double) - Method in class com.sygem.jazz3d3.World
Set the distance from the camera at which the fog becomes most dense.
setFogStart(double) - Method in class com.sygem.jazz3d3.World
Set the distance from the camera at which the fog starts.
setFontResourceLoader(ResourceLoader) - Static method in class com.sygem.jazz3d3.World
Sets the resource loader to use for Fonts.
setGetObjectBehaviour(int) - Method in class com.sygem.jazz3d3.World
Set the behaviour when an object is not found by a Get request.
setHiddenLineRemoval(boolean) - Method in class com.sygem.jazz3d3.RenderOutline
Turn on/off hidden-line removal.
setHitherYon(double, double) - Method in class com.sygem.jazz3d3.World
Sets the z range for drawing.
setID(int) - Method in class com.sygem.jazz3d3.Object3d
 
setIPDomainRegCode(String) - Method in class com.sygem.jazz3d3.World
Attempts to register Jazz3D against the IP Address it is running on.
setImage(int[]) - Method in class com.sygem.jazz3d3.World
Enables VisiMagik to set the internal image buffer after it has been modified.
setImage(int[], int, int) - Method in class com.sygem.visimagik.Visimagik
Sets up the source image ready for processing.
setImageResourceLoader(ResourceLoader) - Static method in class com.sygem.jazz3d3.World
Sets the resource loader to use for Images.
setImageSize(int) - Method in class com.sygem.jazz3d3.RenderOutline
Set the size of the image for the image-rendering mode.
setInitialPhase(int, int) - Method in class com.sygem.visimagik.FilterPlasma
Sets the inital phase angles of the plasma.
setIntensity(double) - Method in class com.sygem.jazz3d3.Light
Sets the intensity of the light.
setIntensity(double) - Method in class com.sygem.jazz3d3.Lightspot
Sets the intensity of the light.
setMask(int[], int, int) - Method in class com.sygem.visimagik.Filter
Loads a mask image for use with this filter.
setMixAmount(double) - Method in class com.sygem.jazz3d3.RenderMultiTextured
Sets the amount of the base texture to mix.
setMode(int) - Method in class com.sygem.jazz3d3.RenderMultiTextured
Set the multi-texturing mode
setModelResourceLoader(ResourceLoader) - Static method in class com.sygem.jazz3d3.World
Sets the resource loader to use for Models.
setName(String) - Method in class com.sygem.jazz3d3.Object3d
Sets the name identifier of this object.
setPanoramicBackground(String) - Method in class com.sygem.jazz3d3.World
Loads an image and sets it as the background for the world.
setPanoramicBackground(Texture) - Method in class com.sygem.jazz3d3.World
Sets the background of the canvas to a loaded Texture.
setPenColour(int, int, int) - Method in class com.sygem.jazz3d3.RenderOutline
Set the colour of the lines/particles
setPerspectiveCorrect(boolean) - Method in class com.sygem.jazz3d3.RenderTextured
 
setPhase(int, int) - Method in class com.sygem.visimagik.FilterPlasma
Sets the phase speed of the plasma.
setPixel(int, int, int) - Method in class com.sygem.jazz3d3.Texture
 
setPosition(Vertex) - Method in class com.sygem.jazz3d3.Camera3d
Sets the position of the camera.
setPosition(double, double, double) - Method in class com.sygem.jazz3d3.Camera3d
Sets the position of the camera.
setPosition(double, double, double) - Method in class com.sygem.jazz3d3.Object3d
Allows you to set the position of the object directly.
setRecordNormals(boolean) - Static method in class com.sygem.jazz3d3.HitPoint
Sets whether or not face normals should be stored
setReflectivity(double) - Method in class com.sygem.jazz3d3.RenderSolid
Set the reflectiveness of the object - i.e.
setReflectivity(double) - Method in class com.sygem.jazz3d3.RenderTexturedHQ
Set the reflectiveness of the object - i.e.
setRegCode(String) - Method in class com.sygem.jazz3d3.World
Attempts to register Jazz3D.
setRenderer(Render) - Method in class com.sygem.jazz3d3.Object3d
Sets the renderer to be used with this object.
setRenderer(Render) - Method in class com.sygem.jazz3d3.Shape
 
setShapeArray(Shape[]) - Method in class com.sygem.jazz3d3.Object3d
Sets all of the faces for this object.
setSpeed(int, int) - Method in class com.sygem.visimagik.FilterPlasma
Sets the speed of the movement of plasma.
setTexture(int) - Method in class com.sygem.jazz3d3.Object3d
Sets the texture for this object.
setTexture(int, int) - Method in class com.sygem.jazz3d3.Object3d
Sets the texture for a given face.
setTexture(Texture) - Method in class com.sygem.jazz3d3.RenderTextured
Load a texture into the renderer
setTexture(int) - Method in class com.sygem.jazz3d3.RenderTextured
For animated textures - set the current texture to one previously loaded using setTexture
setTextureArray(int[]) - Method in class com.sygem.jazz3d3.Texture
Sets the texture array to a new set of values.
setTextureBank1(Texture) - Method in class com.sygem.jazz3d3.RenderMultiTextured
Load a base texture
setTextureBank1(int) - Method in class com.sygem.jazz3d3.RenderMultiTextured
For animated textures - set the base texture to one previously loaded using setTextureBank1
setTextureBank2(Texture) - Method in class com.sygem.jazz3d3.RenderMultiTextured
Load a top-level texture
setTextureBank2(int) - Method in class com.sygem.jazz3d3.RenderMultiTextured
For animated textures - set the top texture to one previously loaded using setTextureBank2
setTextureDimension() - Method in class com.sygem.visimagik.Visimagik
Sets the internal buffers for use with Textures.
setTextureDimension(int) - Method in class com.sygem.visimagik.Visimagik
Sets the internal buffers for use with Textures.
setTextureDimension(int, int) - Method in class com.sygem.visimagik.Visimagik
Sets the internal buffers for use with Textures.
setTiledBackground(String) - Method in class com.sygem.jazz3d3.World
Loads an image and sets it as the background for the world.
setTiledBackground(Texture) - Method in class com.sygem.jazz3d3.World
Sets the background of the canvas to a loaded Texture.
setTransparency(double) - Method in class com.sygem.jazz3d3.RenderSolid
Sets the transparency of the renderer.
setTransparency(double) - Method in class com.sygem.jazz3d3.RenderTexturedHQ
Sets the transparency of the renderer.
setTransparency(double) - Method in class com.sygem.jazz3d3.RenderTransparent
Sets the transparency of the renderer.
setTransparency(int) - Method in class com.sygem.jazz3d3.Shape
Set the transparency value of this face.
setTransparentColour(int) - Method in class com.sygem.jazz3d3.Texture
Set the transparent index of this texture.
setTransparentColour(int, int, int) - Method in class com.sygem.jazz3d3.Texture
Set the transparent index of this texture.
setUV(double, double, double, double, double, double, double, double) - Method in class com.sygem.jazz3d3.Shape
Set the UV coordinates of a face.
setUV(double, double) - Method in class com.sygem.jazz3d3.Vertex
Set the UV coordinates of a Vertex.
setUseVertexUVCoords(boolean) - Method in class com.sygem.jazz3d3.Object3d
Instruct the texture mappers to use UV coordinates from vertices, not faces.
setVertexArray(Vertex[]) - Method in class com.sygem.jazz3d3.Object3d
Sets all of the vertices for this object.
setVertexImage(Texture) - Method in class com.sygem.jazz3d3.RenderOutline
Load a texture to be used with the image-render mode.
setVertexNormal(Vertex) - Method in class com.sygem.jazz3d3.Vertex
Set the normal vector for this vertex.
setVertexTexture(int, int) - Method in class com.sygem.jazz3d3.Object3d
Sets the image to be rendered at a given vertex.
setViewingAngle(double) - Method in class com.sygem.jazz3d3.Camera3d
Sets the viewing angle of the camera.
setVisible(boolean) - Method in class com.sygem.jazz3d3.Object3d
Toggles object visibility.
setWrapUV(double, double, double, double, double, double, double, double) - Method in class com.sygem.jazz3d3.Shape
Set the UV coordinates of a face when using UV wrapping.
setX(double) - Method in class com.sygem.jazz3d3.Vertex
Set the X component of the vertex.
setY(double) - Method in class com.sygem.jazz3d3.Vertex
Set the Y component of the vertex.
setZ(double) - Method in class com.sygem.jazz3d3.Vertex
Set the Z component of the vertex.
shiftBgDown(int) - Method in class com.sygem.jazz3d3.World
Shifts the background image down.
shiftBgLeft(int) - Method in class com.sygem.jazz3d3.World
Shifts the background image to the left.
shiftBgRight(int) - Method in class com.sygem.jazz3d3.World
Shifts the background image to the right.
shiftBgUp(int) - Method in class com.sygem.jazz3d3.World
Shifts the background image up.
shiftPanoramicBackground(int, int) - Method in class com.sygem.jazz3d3.World
Set the position of the panoramic background.
startProduction(ImageConsumer) - Method in class com.sygem.jazz3d3.World
 
suspend() - Method in class com.sygem.jazz3d3.World
Sends Jazz3D to sleep.
suspended - Static variable in class com.sygem.jazz3d3.World
Field indicating whether or not the rendering pipeline is active.

T

THIRTYTWO - Static variable in class com.sygem.jazz3d3.RenderOutline
Set the rendered image size to 32x32
TILED - Static variable in class com.sygem.visimagik.FilterFader
 
Texture - class com.sygem.jazz3d3.Texture.
A utility class designed to hold an image for use in Jazz3D.
Texture() - Constructor for class com.sygem.jazz3d3.Texture
Default constructor.
Texture(int) - Constructor for class com.sygem.jazz3d3.Texture
Construct a Texture of a specified size.
Texture(int, int) - Constructor for class com.sygem.jazz3d3.Texture
Construct a Texture of a specified size.
TextureLoader - class com.sygem.jazz3d3.TextureLoader.
Utility class for Texture loading.
Triangle - class com.sygem.jazz3d3.Triangle.
Triangle face class.
Triangle(int, int, int, int, int, int) - Constructor for class com.sygem.jazz3d3.Triangle
Creates a Triangle.
testCameraCollision(int) - Method in class com.sygem.jazz3d3.World
Collision detection - tests if the camera is in collision with an object.
testCameraCollisionAll() - Method in class com.sygem.jazz3d3.World
Collision detection - tests if the camera is in collision with any objects.
testCollision(int, int) - Method in class com.sygem.jazz3d3.World
Collision detection - detect for collisions between 2 objects.
testCollisionAll(int) - Method in class com.sygem.jazz3d3.World
Collision detection - detect for collisions between 1 object and every other object.
toString() - Method in class com.sygem.jazz3d3.Camera3d
 
toString() - Method in class com.sygem.jazz3d3.Light
 
toString() - Method in class com.sygem.jazz3d3.Matrix
 
toString() - Method in class com.sygem.jazz3d3.Object3d
 
toString() - Method in class com.sygem.jazz3d3.Shape
 
toString() - Method in class com.sygem.jazz3d3.World
 
translate(double, double, double) - Method in class com.sygem.jazz3d3.Light
Moves the light source.
translate(double, double, double) - Method in class com.sygem.jazz3d3.Lightpoint
Moves the light source.
translate(double, double, double) - Method in class com.sygem.jazz3d3.Lightspot
Moves the light source.
translateLocal(double, double, double) - Method in class com.sygem.jazz3d3.Camera3d
Move the camera relative to its own axis.
translateLocal(double, double, double) - Method in class com.sygem.jazz3d3.Object3d
Translate the object relative to its own axis.
translateWorld(double, double, double) - Method in class com.sygem.jazz3d3.Camera3d
Move the camera relative to the world axis.
translateWorld(double, double, double) - Method in class com.sygem.jazz3d3.Object3d
Translate the object relative to the static world axis.

U

URLConnectionResourceLoader - class com.sygem.jazz3d3.URLConnectionResourceLoader.
Resource Loader for files.
USE_ONE_RENDERER - Variable in class com.sygem.jazz3d3.Object3d
 
UV_MULTIPLIER - Static variable in class com.sygem.jazz3d3.Vertex
 
updateBackgroundImage() - Method in class com.sygem.jazz3d3.World
Updates the background image.

V

VLARGE - Static variable in class com.sygem.jazz3d3.Texture
Field used to represent a 1024x1024 texture
VSMALL - Static variable in class com.sygem.jazz3d3.Texture
Field used to represent a 64x64 texture
Vertex - class com.sygem.jazz3d3.Vertex.
The vertex class holds various useful bits of information about points in the Jazz3D universe.
Vertex(float, float, float) - Constructor for class com.sygem.jazz3d3.Vertex
Create a vertex at position (x,y,z)
Vertex(double, double, double) - Constructor for class com.sygem.jazz3d3.Vertex
Create a vertex at position (x,y,z)
Vertex() - Constructor for class com.sygem.jazz3d3.Vertex
Default constructor.
Vertex(Vertex) - Constructor for class com.sygem.jazz3d3.Vertex
 
Visimagik - class com.sygem.visimagik.Visimagik.
A holder for filters.
Visimagik() - Constructor for class com.sygem.visimagik.Visimagik
Default constructor.
vert1 - Variable in class com.sygem.jazz3d3.Shape
 
vert2 - Variable in class com.sygem.jazz3d3.Shape
 
vert3 - Variable in class com.sygem.jazz3d3.Shape
 
vert4 - Variable in class com.sygem.jazz3d3.Shape
 
visible(Shape) - Method in class com.sygem.jazz3d3.Object3d
 

W

WRAP_FRONT - Static variable in class com.sygem.jazz3d3.Object3d
 
WRAP_TOP - Static variable in class com.sygem.jazz3d3.Object3d
 
World - class com.sygem.jazz3d3.World.
The World class acts as a container for all objects in the Jazz3D package.
World(Applet) - Constructor for class com.sygem.jazz3d3.World
Applet-based Constructor.
World() - Constructor for class com.sygem.jazz3d3.World
Default constructor.
wrapUV(int) - Method in class com.sygem.jazz3d3.Object3d
 
wrapUV(boolean) - Method in class com.sygem.jazz3d3.RenderTextured
Turn on/off UV wrapping.
write(FileOutputStream) - Method in class com.sygem.jazz3d3.Render
 
write(FileOutputStream) - Method in class com.sygem.jazz3d3.RenderMultiTextured
 
write(FileOutputStream) - Method in class com.sygem.jazz3d3.RenderOutline
 
write(FileOutputStream) - Method in class com.sygem.jazz3d3.RenderSolid
 
write(FileOutputStream) - Method in class com.sygem.jazz3d3.RenderTextured
 
write(FileOutputStream) - Method in class com.sygem.jazz3d3.RenderTexturedHQ
 
write(FileOutputStream) - Method in class com.sygem.jazz3d3.RenderTransparent
 
write(FileOutputStream) - Method in class com.sygem.jazz3d3.Texture
 

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